Atomic New Age

Raise Moon Yu-Gi-Oh! Guide

Art of the card Cielo, the Veil of Raise Moon Yu-Gi-Oh!
Raise Moon レイズ・ムーン (Reizu Mūn)

Atributtes 

WATER / WIND / FIRE / EARTH / DARK / LIGHT

Types

Aqua / Beast / Dragon / Spellcaster / Warrior / Zombie

N° of Cards

8 Monsters / 2 Spells & Traps

Mechanics 

Xyz Summon / Draw / Special Summon when drawn  

Debut

Glorious Victors (2026)

“Raise Moon” (レイズ・ムーン Reizu MÅ«n) is a Yu-Gi-Oh! archetype introduced in the Deck Build Pack: Glorious Victors (2026), with a mechanic that allows you, if you’re lucky, to draw your entire deck. The name “Raise Moon” is a play on words in Japanese, where “Raise” refers to increasing your winnings in a betting game, while “moon” (Tsuki) can also be interpreted as luck, like a winning streak.

The archetype’s Monsters cover all six Attributes in the game (WATER, WIND, FIRE, EARTH, DARK, LIGHT), with each Attribute having a different Type: Aqua, Warrior, Dragon, Beast, Zombie, and Spellcaster. Also, all the Monsters are Level 7, aiming to make Rank 7 Xyz Monsters.

The main mechanic here is the “draw-to-summon” mechanic, where each card drawn from the Deck can be Special Summoned. In exchange, the archetype does not allow you to search for cards from the Deck in other ways, forcing you to rely solely on draws. Another common mechanic is that each Monster allows the player to make another draw during the turn.

In theory, this would be an anti-brick deck, since no piece is irrelevant and they can all hit the field and give you another draw. Since the engine doesn’t rely on adding cards from the Deck to your hand, it’s free from the ever-present Ash Blossom and the dreaded Droll & Lock Bird.

In a way, this deck is somewhat reminiscent of the Danger! archetype and the infinite draw combo decks, such as the Exodia variants, for example. However, it makes draw cards, such as Pot cards, highly effective once again

Raise Moon Cards Breakdown

Click the card title to be redirected 

Main Deck Monsters

Cielo, the Veil of Raise Moon

LIGHT | Spellcaster | Level 7 | ATK 2100 / DEF 2100


[1] When you draw this card: You can reveal it; Special Summon it. 

[2] If this card is in your hand: You can place 1 other card from your hand or face-up field on the bottom of the Deck; Special Summon this card. 

[3] During the Main Phase (Quick Effect): You can draw 1 card. You cannot add cards from the Deck to the hand the turn you activate this effect, except by drawing them. You can only use this effect of “Cielo, the Veil of Raise Moon” once per turn.


Raise Moon Blade Shayna

WIND | Warrior | Level 7 | ATK 2800 / DEF 1400


[1] When you draw this card: You can reveal it; Special Summon it. 

[2] If Summoned this way: You can target 1 monster your opponent controls; place it on the bottom of the Deck. 

[3] You can discard this card; draw 1 card. You cannot add cards from the Deck to the hand the turn you activate this effect, except by drawing them. You can only use this effect of “Raise Moon Blade Shayna” once per turn..


Raise Moon Elegance Carol

DARK | Zombie | Level 7 | ATK 1400 / DEF 1400


[1] When you draw this card: You can reveal it; Special Summon it. 

[2] You can Normal Summon this card without Tributing, but its original ATK becomes 700. 

[3] If this card is Normal or Special Summoned from the hand: You can draw 1 card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters. You cannot add cards from the Deck to the hand the turn you activate this effect, except by drawing them.


Raise Moon Lamp Croucier

FIRE | Dragon | Level 7 | ATK 2800 / DEF 700


[1] When you draw this card: You can reveal it; Special Summon it. 

[2] If Summoned this way: You can target 1 Spell/Trap your opponent controls; place it on the bottom of the Deck. 

[3] You can discard this card; draw 1 card. You cannot add cards from the Deck to the hand the turn you activate this effect, except by drawing them. You can only use this effect of “Raise Moon Lamp Croucier” once per turn.


Raise Moon Starter Squeeze

WATER | Aqua | Level 7 | ATK 700 / DEF 1400


[1] (Quick Effect): You can discard this card, then activate 1 of these effects (but you can only use each of these effects of “Raise Moon Starter Squeeze” once per turn);

  • You cannot Special Summon from the Extra Deck until the end of the next turn, except Rank 7 Xyz Monsters, also this turn, each time a card(s) is added to your opponent’s hand, except by drawing it, immediately draw 1 card.
  • Draw 1 card.

You cannot add cards from the Deck to the hand during the Duel you activate this effect, except by drawing them.


Raise Moon Wings Rapi

EARTH | Beast | Level 7 | ATK 700 / DEF 2100


[1] When you draw this card: You can reveal it; Special Summon it. 

[2] If this card is Normal or Special Summoned from the hand: You can draw 1 card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters. You cannot add cards from the Deck to the hand the turn you activate this effect, except by drawing them. 

[3] Once per opponent’s turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon 1 Rank 7 LIGHT monster.


Extra Deck Monsters

Raise Moon Hope Squeeze – Jackpot

LIGHT | Machine | Xyz | Rank 7 | ATK 1400 / DEF 2800


2+ Level 7 monsters

[1] Your opponent’s monsters cannot target monsters for attacks, except this one. 

[2] If this card is Xyz Summoned, or a monster(s) is Special Summoned from the hand: You can detach any number of materials from this card; place that many cards your opponent controls on the bottom of the Deck in any order. You can only use this effect of “Raise Moon Hope Squeeze – Jackpot” once per turn. 

[3] Each time your opponent makes a card(s) leave their Deck, except by drawing them: You can attach the top card of their Deck to this card.


Cielo, the Night Sky of Raise Moon – No More Bets

LIGHT | Spellcaster | Xyz | Rank 7 | ATK 2100 / DEF 2100


2 Level 7 “Raise Moon” monsters

Cannot be used as material for a Fusion, Xyz, or Link Summon. 

[1] If this card in your possession is sent to your GY by an opponent’s card: You can draw 1 card. 

[2] Gains these effects while in the Extra Monster Zone.

  • Unaffected by other cards’ effects.
  • When a card or effect activated by your opponent resolves that includes an effect that adds a card(s) from the Deck to the hand, you can make that effect become “Draw 1 card”.
  • Once per turn (Quick Effect): You can detach 1 material from this card; draw 1 card.

Spell/Trap Cards

“Raise Moon” the City that Never Sleeps

Field Spell


[1] The first time each Level 7 “Raise Moon” monster you control would be destroyed by card effect each turn, it is not destroyed. 

[2] Once per turn, during the End Phase: Shuffle all “Raise Moon” cards in your GY and banishment into the Deck. 

[3] Once per turn: You can activate 1 of these effects;

  • Place 1 card from your hand on the top or bottom of the Deck, then draw 1 card.
  • If you control a Spellcaster “Raise Moon” Xyz Monster: You can draw 1 card

The Glitter of Raise Moon

Normal Trap


[1] Special Summon 1 “Raise Moon” Xyz Monster from your Extra Deck, and if you do, attach this card to it, then you can shuffle all “Raise Moon” cards in your GY into the Deck. 

[2] You can banish this card from your GY; draw 1 card. You can only use this effect of “The Glitter of Raise Moon” once per turn. 

You cannot add cards from the Deck to the hand during the Duel you activate either of this card’s effects, except by drawing them.


Yu-Gi-Oh! Archetype

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