Atomic New Age

Winter Raven: White Forest & Diabell Epilogue

Purifire of the Winter Raven's Forest art from Yu-Gi-Oh
Winter Raven 白はく鴉あ (Hakua)

Atributtes 

FIRE / LIGHT

Types

Illusion / Pyro / Spellcaster

N° of Cards

7 Monsters / 3 Spells & Traps

Mechanics 

Fusion Summon / Synchro Summon / Treat Monster as Continuous Spell / Bounce 

Debut

Immortal Phoenix (2026)

“Winter Raven”, also known as “White Crow” (白はく鴉あ Hakua), is a Yu-Gi-Oh archetype introduced in Immortal Phoenix in 2026. The archetype picks up the story of Diabellstar the Black Witch and the events following White Forest. Because of this, it works hand in hand with the previous cards in the storyline, which is standard practice in the game’s major sagas. In other words, the archetype is built around the narrative theme of Diabell and White Forest, whilst mechanically still playing off the Sinful Spoils engine.

The main effect of this archetype is to turn monsters into Continuous Spells, treat that zone as a second resource bank, and then shift those resources back into monsters while swapping between Synchro and Fusion summons. Its other mechanic relies on regularly bouncing cards back to the hand, both yours and your opponent’s. The deck uses two Attributes, FIRE and LIGHT, and the Types are mostly Illusion, along with a single Spellcaster and a Pyro monster (a nod to Poplar).

The archetype feels like a mechanical and narrative epilogue to the Sinful Spoils, White Forest, and Diabell storyline.

Winter Raven Cards Breakdown

Click the card title to be redirected 

Main Deck Monsters

Purifire of the Winter Raven’s Forest

FIRE | Pyro | Level 1 | ATK 700 / DEF 200


[1] If you control a “Winter Raven” card, you can Special Summon this card (from your hand). You can only Special Summon “Purifire of the Winter Raven’s Forest” once per turn this way. 

You can only use each of the following effects of “Purifire of the Winter Raven’s Forest” once per turn. 

[2] If this card is Normal or Special Summoned: You can add 1 “Winter Raven” Spell/Trap or 1 “Sinful Spoils” card from your Deck to your hand. 

[3] You can target 1 “Winter Raven” Monster Card or 1 Level 7 or 8 Monster Card in the Spell & Trap Zone; Special Summon it to your field.


Mart, Knight of the Winter Raven

LIGHT | Illusion | Tuner | Level 4 | ATK 1700 / DEF 0


[1] If this card is Normal or Special Summoned: You can send it to the GY; show up to 2 Normal Monster Cards from your hand, Deck, face-up field, and/or GY, then Set that many “Sennet” Traps from your Deck. 

[2] You can banish this card from your GY, then target up to 3 Normal Monsters in your GY; shuffle them into the Deck. 

You can only use each effect of “Sennet Prophet – Amenhotep” once per turn.


Anu, Knight of the Winter Raven

LIGHT | Illusion | Tuner | Level 4 | ATK 1400 / DEF 900


[1] You can reveal this card in your hand; Special Summon 1 “Winter Raven” monster from your hand, except “Anu, Knight of the Winter Raven”. 

[2] During the Main Phase (Quick Effect): You can target 1 “Winter Raven” monster you control; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon 1 “Winter Raven” monster from your hand or GY, except “Anu, Knight of the Winter Raven”. 

You can only use each effect of “Anu, Knight of the Winter Raven” once per turn.


Sinful Spoils of the Winter Raven’s Forest

FIRE | Spellcaster | Tuner | Level 7 | ATK 2500 / DEF 2000


[1] You can Special Summon this card (from your hand) by placing 1 Level 1 FIRE Monster Card from your face-up field or GY on the bottom of the Deck. You can only Special Summon “Sinful Spoils of the Winter Raven’s Forest” once per turn this way. 

[2] When your opponent activates a card or effect (Quick Effect): You can return this card to the hand, then target 1 monster in the face-up field or either GY; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell. You can only use this effect of “Sinful Spoils of the Winter Raven’s Forest” once per turn.


Extra Deck

Diabellze, Heiress of the Winter Raven’s Forest

LIGHT | Illusion | Fusion | Level 8 | ATK 2500 / DEF 2100


1 Fusion or Synchro Monster + 1 Spellcaster or Illusion monster

[1] If this card is Special Summoned: You can place any number of monsters you control face-up in their owners’ Spell & Trap Zones as Continuous Spells, then you can return cards on the field to the hand up to the number of Spells/Traps you control. You can only use this effect of “Diabellze, Heiress of the Winter Raven’s Forest” once per turn. 

[2] Gains 700 ATK/DEF for each Spell/Trap on the field. 

This face-up Fusion Summoned card cannot be used as Fusion Material.


Aitvaras, Knight of the Winter Raven

FIRE | Illusion | Synchro | Level 5 | ATK 900 / DEF 2600


1 Illusion Tuner + 1+ non-Tuners

[1] If this card is Special Summoned: You can target 1 card you control and 1 card your opponent controls; return them to the hand. 

[2] If this card is sent to the GY: You can activate this effect based on where it was sent from;

● Field: Target 1 card on the field; shuffle it into the Deck.

● Extra Deck: Special Summon 1 “Winter Raven” monster from your GY.

You can only use each effect of “Aitvaras, Knight of the Winter Raven” once per turn.


Zaltys, Knight of the Winter Raven

FIRE | Illusion | Synchro | Level 5 | ATK 2600 / DEF 1700


1 Illusion Tuner + 1+ non-Tuners

[1] If this card is Special Summoned: You can target up to 2 Spells/Traps on the field; return them to the hand. 

[2] If this card is sent to the GY: You can activate this effect based on where it was sent from;

● Field: Set 1 “Winter Raven” Trap from your Deck.

● Extra Deck: Add 1 “Winter Raven” card from your GY to your hand.

You can only use each effect of “Zaltys, Knight of the Winter Raven” once per turn.


Spell/Trap Cards

Deep Forest of the Winter Raven

Field Spell


[1] When this card is activated: You can add 1 “Winter Raven” monster from your Deck to your hand. 

[2] “Winter Raven” Monster Cards you control cannot be destroyed by card effects. 

[3] During your End Phase: You can Set 1 “Winter Raven” Trap from your Deck or GY. You can only use this effect of “Deep Forest of the Winter Raven” once per turn. 

You can only activate 1 “Deep Forest of the Winter Raven” per turn.


Illusion of the Winter Raven Witch

Normal Trap


[1] Fusion Summon 1 Illusion Fusion Monster from your Extra Deck, using monsters from your Extra Deck and/or field, also you cannot activate monster effects in the hand or GY for the rest of this turn after this card resolves, except Illusion monsters’. 

[2] If the activation of this card in its owner’s possession was negated by an opponent’s card effect and sent to your GY: You can Set this card, and if you do, return all cards your opponent controls to the hand. 

You can only activate 1 “llusion of the Winter Raven Witch” per turn.


Splendor of the Winter Raven Witch

Continuous Trap


[1] You can activate 1 of these effects;

● Special Summon 1 “Winter Raven” monster from your hand or GY.

● Fusion Summon 1 “Diabell” Fusion Monster from your Extra Deck, using up to 1 “Winter Raven” monster each from your hand, Extra Deck, and/or field.

● If you control a “Diabell” monster: Target 1 face-up card on the field; negate its effects until the end of this turn.

You can only use this effect of “Splendor of the Winter Raven Witch” once per turn.


Yu-Gi-Oh! Archetype

Scroll to Top