Atomic New Age

Reindsurm: Insect and Ritual

Reindsurm Yu-Gi-Oh card
Reindsurm リインゼルム (Riinzerumu)

Atributtes 

WATER / WIND / FIRE / DARK / LIGHT

Types

Insect

N° of Cards

5 Monsters / 5 Spells & Traps

Mechanics 

Ritual Summon 

Debut

Immortal Phoenix (2026)

Reindsurm (リインゼルム Riinzerumu) is a Ritual Insect Monster archetype introduced in Immortal Phoenix in 2026. The archetype is made entirely of Ritual Monsters, which is quite unusual, and provides support for generic Insect Monsters. The deck has five Attributes, one for each card, covering WIND/WATER/LIGHT/FIRE/DARK. EARTH is the only one missing, despite being the most common Attribute among Insects. This was probably a deliberate choice to avoid clashing with generic EARTH Insect support and to allow clauses such as “non-FIRE” and “non-WIND”.

The archetype’s main mechanic is performing Ritual Summons by sending Monsters to the Graveyard, allowing you to Tribute Monsters from your hand or field, or shuffle Insect and Dragon Monsters back into the Deck.

What we have here is the same philosophy of “fixing” a Summoning mechanic that Konami applied to Drytron, Megalith and Nekroz, but with a new solution: using the GY as material instead of the hand or field. Also, we have the return of Insects, a historically weak Type with few Boss Monsters and plenty of ups and downs, as Ragnaraika. 

Reindsurm Cards Breakdown

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Main Deck Monsters

Reindsurm Amurusa

WIND | Insect | Ritual | Level 4 | ATK 1000 / DEF 2200


You can Ritual Summon this card with “Reindsurm Conquest”. 

[1] If this card is Ritual Summoned: You can add 2 non-WIND “Reindsurm” monsters from your Deck to your hand. 

[2] If this card is sent to the GY, except by battle: You can Ritual Summon 1 Insect Ritual Monster from your hand, by Tributing monsters from your hand or field, and/or shuffling Insect and/or Dragon monsters from your GY into the Deck, whose total Levels equal or exceed its Level. 

You can only use each effect of “Reindsurm Amurusa” once per turn.


Reindsurm Luvian

WATER | Insect | Ritual | Level 4 | ATK 1900 / DEF 1100


You can Ritual Summon this card with “Reindsurm Conquest”. 

[1] If this card is Ritual Summoned: You can add 2 “Reindsurm” Spells/Traps from your Deck to your hand. 

[2] If this card is sent to the GY, except by battle: You can Ritual Summon 1 Insect Ritual Monster from your hand, by Tributing monsters from your hand or field, and/or shuffling Insect and/or Dragon monsters from your GY into the Deck, whose total Levels equal or exceed its Level. 

You can only use each effect of “Reindsurm Luvian” once per turn.


Reindsurm Carcasas

LIGHT | Insect | Ritual | Level 4 | ATK 2000 / DEF 1300


You can Ritual Summon this card with “Reindsurm Conquest”. 

[1] If this card is Ritual Summoned: You can send 2 “Reindsurm” cards from your Deck to the GY. 

[2] If this card is sent to the GY, except by battle: You can Ritual Summon 1 Insect Ritual Monster from your hand, by Tributing monsters from your hand or field, and/or shuffling Insect and/or Dragon monsters from your GY into the Deck, whose total Levels equal or exceed its Level.

You can only use each effect of “Reindsurm Carcasas” once per turn.


Reindsurm Gigalovendra

FIRE | Insect | Ritual | Level 8 | ATK 3000 / DEF 1100


You can Ritual Summon this card with “Reindsurm Conquest”. 

[1] (Quick Effect): You can send 2 cards from your hand to the GY, including this card; add 1 non-FIRE “Reindsurm” monster from your Deck to your hand. 

[2] If this card is Ritual Summoned, or your opponent Special Summons a monster(s): You can shuffle up to 2 monsters on the field into the Deck. 

[3] If this card and a WATER “Reindsurm” monster are in your GY: You can add this card to your hand. 

You can only use each effect of “Reindsurm Gigalovendra” once per turn.


Reindsurm Giriakarma

DARK | Insect | Ritual | Level 8 | ATK 3300 / DEF 1300


You can Ritual Summon this card with “Reindsurm Conquest”. 

[1] When your opponent activates a monster effect in the field or GY and you control this Ritual Summoned card (Quick Effect): You can negate the activation, then you can shuffle 1 monster each from both your opponent’s field and GY into the Deck, also if either of them was a Dragon monster, double this card’s ATK. 

[2] If this card and a LIGHT “Reindsurm” monster are in your GY: You can add this card to your hand. 

You can only use each effect of “Reindsurm Giriakarma” once per turn.


Spell/Trap Cards

Reindsurm Butterfly

Normal Spell


[1] Send 2 monsters from your Deck to the GY, including an Insect monster, also you cannot Special Summon until the end of the next turn after this card resolves, except Insect monsters. 

[2] If you Ritual Summon an Insect monster(s) while this card is in your GY: You can banish this card; all “Reindsurm” monsters you currently control gain 800 ATK/DEF. 

You can only use 1 “Reindsurm Butterfly” effect per turn, and only once that turn.


Reindsurm Practice

Normal Spell


[1] Add 2 “Reindsurm” monsters from your Deck to your hand, then send 1 card from your hand to the GY, then if your opponent has a Dragon monster in their field or GY, you can add 1 Insect monster from your GY to your hand. 

[2] If you Ritual Summon an Insect monster(s) while this card is in your GY: You can banish this card; place 1 “Reindsurm” Field Spell from your Deck face-up on your field. 

You can only use each effect of “Reindsurm Practice” once per turn.


Reindsurm Conquest

Ritual Spell


[1] This card can be used to Ritual Summon any number of Insect Ritual Monsters. 

[2] You must also shuffle Insect and/or Dragon monsters from the GY(s) into the Deck whose total Levels equal or exceed the total Levels of the Ritual Monsters. 

[3] If this card is in your GY: You can send 1 Insect monster from your hand or face-up field to the GY; add this card to your hand. 

You can only use each effect of “Reindsurm Conquest” once per turn.


Reindsurm Carnation

Field Spell


[1] While you control a “Reindsurm” monster whose original Level is 8 or higher or your opponent has a Dragon monster in their field or GY, the activated effects of your “Reindsurm” monsters cannot be negated. 

[2] Once per turn: You can send 1 “Reindsurm” monster or Dragon monster from your hand or face-up field to the GY; add 1 Insect monster from your Deck to your hand with the same original Level, but a different original name.


Reindsurm Encounter

Counter Trap


[1] When a Spell/Trap Card, or monster effect, is activated while you control a “Reindsurm” monster: Negate the activation, then you can add 1 “Reindsurm” monster from your Deck or GY to your hand, and if you do, send 1 Insect monster you control to the GY. 

[2] If a “Reindsurm” monster(s) you control would be destroyed by battle or card effect, you can place this card from your GY on the bottom of the Deck instead. 

You can only use each effect of “Reindsurm Encounter” once per turn.


Yu-Gi-Oh! Archetype

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